The reason, why mesh deformation is a must have for an artist to create great animations with any skeleton2D program (that is also why Spriter 2.x will have it, if it ever comes out, they tease it since 2018) But a lot of work has to be done to be useable User re-player made in AppGameKit Tier 1. Spine Pro 3.8.x, bought some assets to test. Spriter animation files: we tried hart to use BrashMonkey Spriter PRO,īut it has no Skeleton-Setup-Room like Spine so it is not useable for most artists, game industry uses it not as much as SpineĪlso in AppGameKit the Texture-Atlas is not supported, so that would mess with trying to handle the texture loading well to avoid memory issues Jumping to a timestamp is not instantly because of the keyframes, which have to be decoded before eventually Works, but not for character animations,īecause we could only stream one video at a time and What I tried to reduce memory ussage so far:
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